//==============================================================================
// Peltast_anim.txt
//==============================================================================

import Javelin_Defines_anim.txt

//==============================================================================
define blood
{
   SetSelector none 
   {
      set hotspot
      {
         version
         {
          Visualparticle sfx a blood spurt
         }
      }
   }
}

//==============================================================================
define PeltastShield
{
   SetSelector 
   {
      TechLogic none/copper shields/bronze shields/iron shields
      set hotspot
      {
         version
         {
          Visualnone jimmylikesperseusvanillatexture
         }
      }
      set hotspot
      {
         version
         {
          Visual attachments g peltast shield
         }
      }
      set hotspot
      {
         version
         {
          Visual attachments g peltast shield
replacetexture attachments g shield copper/attachments g shield bronze
         }
      }
      set hotspot
      {
         version
         {
          Visual attachments g peltast shield
replacetexture attachments g shield copper/attachments g shield Iron
         }
      }
   }
}

//==============================================================================
anim Idle
{
	SetSelector
	{
		TechLogic none/Medium Archers/Heavy Archers/Champion Archers
		set hotspot
		{
			version
			{
				Visual Archer G Peltast_IdleA
				connect Righthand Javelin Hotspot
				connect leftforearm PeltastShield hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Archer G Peltast_IdleA
				ReplaceTexture Archer G Peltast Standard/Archer G Peltast Copper
				connect Righthand Javelin Hotspot
				connect leftforearm PeltastShield hotspot
				//connect leftforearm Javelin hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Archer G Peltast_IdleA
				ReplaceTexture Archer G Peltast Standard/Archer G Peltast Bronze
				connect Righthand Javelin Hotspot
				connect leftforearm PeltastShield hotspot
				//connect leftforearm Javelin hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Archer G Peltast_IdleA
				ReplaceTexture Archer G Peltast Standard/Archer G Peltast Iron
				connect Righthand Javelin Hotspot
				connect leftforearm PeltastShield hotspot
				//connect leftforearm Javelin hotspot
			}
		}
	}
}


//==============================================================================
anim Bored
{
	SetSelector
	{
		TechLogic none/Medium Archers/Heavy Archers/Champion Archers
		set hotspot
		{
			version
			{
				Visual Archer G Peltast_BoredA
				connect Righthand Javelin Hotspot
				connect leftforearm PeltastShield hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Archer G Peltast_BoredA
				ReplaceTexture Archer G Peltast Standard/Archer G Peltast Copper
				connect Righthand Javelin Hotspot
				connect leftforearm PeltastShield hotspot
				//connect leftforearm Javelin hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Archer G Peltast_BoredA
				ReplaceTexture Archer G Peltast Standard/Archer G Peltast Bronze
				connect Righthand Javelin Hotspot
				connect leftforearm PeltastShield hotspot
				//connect leftforearm Javelin hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Archer G Peltast_BoredA
				ReplaceTexture Archer G Peltast Standard/Archer G Peltast Iron
				connect Righthand Javelin Hotspot
				connect leftforearm PeltastShield hotspot
				//connect leftforearm Javelin hotspot
			}
		}
	}
}

//==============================================================================
anim walk
{
	SetSelector
	{
		TechLogic none/Medium Archers/Heavy Archers/Champion Archers
		set hotspot
		{
			version
			{
				Visual Archer G Peltast_WalkA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag FootstepLeft 0.40 true   
				tag FootstepRight 0.90 true   
//-- end auto generated section
				connect Righthand Javelin Hotspot
				connect leftforearm PeltastShield hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Archer G Peltast_WalkA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag FootstepLeft 0.40 true   
				tag FootstepRight 0.90 true   
//-- end auto generated section
				ReplaceTexture Archer G Peltast Standard/Archer G Peltast Copper
				connect Righthand Javelin Hotspot
				connect leftforearm PeltastShield hotspot
				//connect leftforearm Javelin hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Archer G Peltast_WalkA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag FootstepLeft 0.40 true   
				tag FootstepRight 0.90 true   
//-- end auto generated section
				ReplaceTexture Archer G Peltast Standard/Archer G Peltast Bronze
				connect Righthand Javelin Hotspot
				connect leftforearm PeltastShield hotspot
				//connect leftforearm Javelin hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Archer G Peltast_WalkA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag FootstepLeft 0.40 true   
				tag FootstepRight 0.90 true   
//-- end auto generated section
				ReplaceTexture Archer G Peltast Standard/Archer G Peltast Iron
				connect Righthand Javelin Hotspot
				connect leftforearm PeltastShield hotspot
				//connect leftforearm Javelin hotspot
			}
		}
	}
}


//==============================================================================
anim RangedAttack
{
	SetSelector
	{
		TechLogic none/Medium Archers/Heavy Archers/Champion Archers
		set hotspot
		{
			version
			{
				Visual Archer G Peltast_AttackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag Attack 0.40 true   
				tag GenericSound 0.40 true   
				tag SpecificSoundSet 0.50 false Javelin checkVisible 
//-- end auto generated section
				connect Righthand Javelin Hotspot
				connect leftforearm PeltastShield hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Archer G Peltast_AttackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag Attack 0.40 true   
				tag GenericSound 0.40 true   
				tag SpecificSoundSet 0.50 false Javelin checkVisible 
//-- end auto generated section
				ReplaceTexture Archer G Peltast Standard/Archer G Peltast Copper
				connect Righthand Javelin Hotspot
				connect leftforearm PeltastShield hotspot
				//connect leftforearm Javelin hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Archer G Peltast_AttackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag Attack 0.40 true   
				tag GenericSound 0.40 true   
				tag SpecificSoundSet 0.50 false Javelin checkVisible 
//-- end auto generated section
				ReplaceTexture Archer G Peltast Standard/Archer G Peltast Bronze
				connect Righthand Javelin Hotspot
				connect leftforearm PeltastShield hotspot
				//connect leftforearm Javelin hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Archer G Peltast_AttackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag Attack 0.40 true   
				tag GenericSound 0.40 true   
				tag SpecificSoundSet 0.50 false Javelin checkVisible 
//-- end auto generated section
				ReplaceTexture Archer G Peltast Standard/Archer G Peltast Iron
				connect Righthand Javelin Hotspot
				connect leftforearm PeltastShield hotspot
				//connect leftforearm Javelin hotspot
			}
		}
	}
}


//==============================================================================
anim Death
{
	SetSelector
	{
		TechLogic none/Medium Archers/Heavy Archers/Champion Archers
		set hotspot
		{
			version
			{
				Visual Archer G Peltast_DeathA
				connect Righthand Javelin Hotspot
				connect leftforearm PeltastShield hotspot
                                Connect TopOfHead Blood hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Archer G Peltast_DeathA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag SpecificSoundSet 0.03 false MaleDeath checkVisible 
//-- end auto generated section
				ReplaceTexture Archer G Peltast Standard/Archer G Peltast Copper
				connect Righthand Javelin Hotspot
				connect leftforearm PeltastShield hotspot
				//connect leftforearm Javelin hotspot
                                Connect TopOfHead Blood hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Archer G Peltast_DeathA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag SpecificSoundSet 0.03 false MaleDeath checkVisible 
//-- end auto generated section
				ReplaceTexture Archer G Peltast Standard/Archer G Peltast Bronze
				connect Righthand Javelin Hotspot
				connect leftforearm PeltastShield hotspot
				//connect leftforearm Javelin hotspot
                                Connect TopOfHead Blood hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Archer G Peltast_DeathA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag SpecificSoundSet 0.03 false MaleDeath checkVisible 
//-- end auto generated section
				ReplaceTexture Archer G Peltast Standard/Archer G Peltast Iron
				connect Righthand Javelin Hotspot
				connect leftforearm PeltastShield hotspot
				//connect leftforearm Javelin hotspot
                                Connect TopOfHead Blood hotspot
			}
		}
	}
}



//==============================================================================
anim Flail
{
	SetSelector
	{
		TechLogic none/Medium Archers/Heavy Archers/Champion Archers
		set hotspot
		{
			version
			{
				Visual Archer G Peltast_flailA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag FootstepLeft 0.10 true   
				tag FootstepRight 0.35 true   
//-- end auto generated section
				connect leftforearm PeltastShield hotspot
				connect Righthand Javelin Hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Archer G Peltast_flailA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag FootstepLeft 0.10 true   
				tag FootstepRight 0.35 true   
//-- end auto generated section
				ReplaceTexture Archer G Peltast Standard/Archer G Peltast Copper
				connect leftforearm PeltastShield hotspot
				connect Righthand Javelin Hotspot
				//connect leftforearm Javelin hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Archer G Peltast_flailA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag FootstepLeft 0.10 true   
				tag FootstepRight 0.35 true   
//-- end auto generated section
				ReplaceTexture Archer G Peltast Standard/Archer G Peltast Bronze
				connect leftforearm PeltastShield hotspot
				connect Righthand Javelin Hotspot
				//connect leftforearm Javelin hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Archer G Peltast_flailA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag FootstepLeft 0.10 true   
				tag FootstepRight 0.35 true   
//-- end auto generated section
				ReplaceTexture Archer G Peltast Standard/Archer G Peltast Iron
				connect leftforearm PeltastShield hotspot
				connect Righthand Javelin Hotspot
				//connect leftforearm Javelin hotspot
			}
		}
	}
}
